Second game of 504, so there is a good chance I messed up some rules…
I think that thematically the idea of combining military and exploration is cool, but it resulted in too much dice rolling for my taste. One player was severely hobbled by bad rolls. I think module 4 and module 5 are both interesting, but together they result in a game that involves too much luck imho.
However having pick up and deliver for the third module worked really well with the military module, having a little troop transport to augment you armies in certain regions. I will definitely consider playing some other 4_1 games.
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